![]() Interesting questions as well, which payware airports will still be worth keeping and which may be destined for that virtual dustbin. Moving over will be something of a hassle but there are positives to a clean sheet of paper. Try and keep 11 alongside 12? Thinking about what may be positives - for example is the overhead of Activesky still needed? Bracing for the negatives, what might not work or get updated. At this point I’ve yet to work out my transition strategy. Interesting watching all the forums with peoples experiences and issues. All models match the default style as closely as possible, ensuring you see exactly what the author intended except in a much higher quality.īeta early access, no need to run at this point.In more rural and tropical areas more worn hangars are mixed in with the newer hangars found elsewhere.Limited Regionalization gives airports a unique feel.All ground textures feature "weather maps" to make use of X-Plane 12's weather effects system.All markings replaced with new high quality markings.All ground textures feature realistic PBR normal maps.All ground textures feature ultra high resolution for great detail.Marking and gravel/dirt pavement replaced with dramatically higher quality textures.Legacy airport vegetation replaced with new high performance 3d vegetation to match X-Plane 12's 3d forests. ![]()
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